AI Insights · Timothy · January 2023
Top 5 Co-op Games in Mexico Q4 2022 Performance
Discover the performance trends for the top 5 co-op games in Mexico during Q4 2022 on a unified platform, including weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw notable performance trends for the top 5 co-op games in Mexico, with data gathered from both iOS and Android platforms, sourced from Sensor Tower.
Roblox experienced significant fluctuations in weekly revenue, starting at approximately $188K and peaking at around $291K in the week of December 19. Weekly downloads saw a sharp increase towards the end of the quarter, jumping from around 155K in early October to over 418K by the last week of December. Active users remained relatively stable, with a notable rise from approximately 6.1M to over 6.6M by the end of the quarter.
Call of Duty®: Mobile showed a steady increase in weekly revenue, reaching a high of around $274K in the week of November 7. Downloads also increased, peaking at approximately 124K in the final week of December. Active users followed a similar upward trend, growing from around 809K to nearly 1.2M by the end of the quarter.
Genshin Impact had a varied revenue trend, with a peak of about $97K in late September and a low of around $41K in late November. Downloads fluctuated, with a high of approximately 40K in late September and a low of about 17K in mid-October. Active users saw a decline from around 290K in late September to approximately 294K by the end of December.
Clash Royale experienced a revenue peak of around $94K in early October, with a low of approximately $41K in mid-December. Weekly downloads showed an increase towards the end of the quarter, reaching about 86K in the final week of December. Active users peaked at approximately 7.4M in late October and remained above 6.5M throughout the quarter.
Clash of Clans saw a steady weekly revenue trend, peaking at approximately $84K in early October. Downloads were relatively stable, with a slight increase towards the end of December, reaching around 24K. Active users remained consistent, hovering around the 1.8M mark throughout the quarter.
For more detailed insights and data, please visit Sensor Tower.